Category – Xbox Cheats
Bobblehead locations:Collect hidden Bobbleheads in the
corresponding locations to add 10 skill or 1 stat:StatsSTAT – BOBBLEHEAD LOCATIONAgility – Greener pastures disposal, in the officeCharisma – Vault 108, in the cloning labEndurance – Deathclaw sanctuary entranceIntelligence – Rivet city, on table in the science labLuck – Arlington cemetery north, in the basement below the stairs in the arlington housePerception – Republic of dave, on a bookshelf in the museum of daveStrength – Megaton, in lucas simms houseSkillsSTAT – BOBBLEHEAD LOCATIONBarter – Evergreen mills: market bazaarBig Guns – Fort constantine: CO quartersEnergy Weapons – RavenholdExplosives – WKML broadcast station: sealed cisternLockpick – Bethesda: Bethesda offices eastMedicine – Vault 101: Dad’s deskMelee Weapons – Dunwich building: virulent underchambersRepair – Aerefu: Evan kings houseScience – Vault 106: Living quartersSmall Guns – National guard depot: National guard armorySneak – Yao guai tunnels: Yao guai denSpeech – Paradise falls: Euology’s padUnarmed: Rockopolis – Head directly west from casey smith’s garage, look for tattered banners strung upV.A.T.S.:To
survey the area around you for foes you missed, hit the VATS button
repeatedly as you make your character spin.Surviving falls:To
survive a jump off of a really high building activate V.A.T.S. just
before you land and attack something.Continuous hacking:You
have 4 attempts to hack successfully. Try 3 times, bail out, then try
again; repeat this process.Unlimited good karma in Megaton:Go
to Megaton, where you’ll find the church for the Children of the Atom.
Go to the priest who is by the bomb or in their building. Give him
donations, and you?ll get karma.Increasing your experience:To
quickly increase your experience, set the game’s difficulty to very
hard; next, hack the computer or do some lock picking.More
space:When running out of inventory space, find a companion
character to help you.Behemoth locations:Behemoths
are located in: evergreen mills, galaxy news radio, jury station, takoma
industrial, and the capitol building.Locating Dogmeat:To
find Dogmeat, go to the scrapyard, northeast from megaton, and over the
river.Stowing goods on dead bodies:Place your own
goods onto a corpse and get them later.Clover the slave girl:At
Euology in Paradise Falls you can buy a slave girl named Clover. She
costs 1000 caps and uses a knife and sawed off shotgun.Gifts
in Megaton:To get random people to give you gifts every time you
return to Megaton you must own a house in Megaton and have a rating of
at least Paladin.The terrible shotgun:To unlock the
terrible shotgun, go to Evergreen Mills near Casey Smith’s gas station
and kill Smiling Jack. It does around 80 damage when fully repaired.Infinite
mutant karma:Go to big town at night; The town will be attacked
from a super mutant raiding party; slay each super mutant to acquire
more karma.Conserve your AP:When battling a foe or
group of foes, aim at them in VATS, but don’t shoot. You’ll keep your AP
but still be aiming at the part of the foe’s body you were in VATS.Hidden
sniper rifle cache in Megaton:There is a sniper rifle and other
supplies hidden in a rock near Megaton.Infinite experience
points:To earn easy experience points, go to Craterside Supply
in Megaton with a few frag mines. Place a mine close to the wall that
the mercenary is leaning against. Quickly pick it up to earn 5
experience points. Repeat as desired.Easy caps:To get
easy caps, go to the Strictly Business quest and capture Susan
Lancaster to collect the reward. Then speak with her in the slave
quarters part of Paradise Falls. You will need to pickpocket a key from
one of the slavers to enter slave quarters. When she asks for help,
choose the option “You’re a slave. Deal with it.”. When you return to
grouse he will think you captured her again and reward you. Repeat as
desired.Easy XP and caps:To get easy XP and caps,
save all pre-war books you find and go to the Arlington library. At the
southeastern corner there is an NPC that will buy them for 100 Caps
each. In addition you will gain 10 experience points for each book sold.Fat
Man Gun passcode:To get the Fat Man gun passcode, collect all
of the Keller family transcripts. The Fat Man gun shoots eight
mini-nukes at once.Ghoul mask:To unlock the Ghoul
mask, complete the Tenpenny Tower quest. The Ghoul mask makes Feral
ghouls completely ignore you.Pimp clothing locations:Find
the following articles of clothing in the corresponding locations:CLOTHING – LOCATIONTenpenny
– Tenpenny tower.Eulogu Jones – Paradise falls.Shadey Hat –
Wasteland survival guide mission.Mr. Burke – Megaton or pre-war
business wear.Prototype medic power armor location:Set
the difficulty to “Very Easy”, and go to Old Olney in the northeast
section of the map. On the southern-most street of the town is a grate
on the sidewalk. Step on it, and it will open out from underneath you.
Go through the sewers and you will find a ladder on your left. Keep
going straight to find a brotherhood of Steel Initiate wearing the
armor. The armor talks and will inject you with med-X when your limbs
are crippled.T-51b power armor location:After
completing the “You’ve Gotta Shoot Them In The Head” mission return to
Mr. Crowley once you have all four keys. Follow him out of underworld,
and take back the keys. Go to Fort Constantine and enter the little
house on the left named the “CO Quarters”. Go downstairs, and use the
key on the “launch control bunker” door. You will find doors for all the
keys. The T-51b is in the last room under glass. Use the computer to
free it.Floating Brahim glitch:Go to Megaton. Down
the slope will be a Brahim on the right. crouch up beside it after it
sees you. Press action on it repeatedly which will push it, making it
suddenly float up in the air.Unlimited Caps and supplies:To
get unlimited Caps and supplies, you will need around 3,000 caps and
two of the same weapon; one weapon in very good condition and the other
in bad condition. Go to the merchant and purchase everything desired.
Then, sell the merchant both of the weaopns. Buy back the cheap one and
then sell it back. The merchant will give you the weapon in good
condition every other time that you sell it and buy back the cheap one.
You can now sell it back to the merchant for 3x what you bought it for.
Repeat this until you have all you Caps back and everything that the
merchant owns.Easy items:To easily get items, you
will need a Sneak skill of 60 or higher. Go to Fort Independence with
some scrap metal and speak to Protector Casdin. Tell him that you have
junk(scrap metal) that you want to give to him. He will then offer you
5.56mm rounds, Stimpaks, RadAways, and frag grenades. Save the game.
Steal the scrap metal back from Protector Casdin and then sell it back
to him again to repeat the process.Hacking, Speech, and
Stealing:In case you are to fail when hacking a computer, pick
pocketing, lock picking, or starting a dialogue with a Speech bonus,
make you save the game before attempting it. If you fail, then simply
reload the saved game file.Lock Picking Tip:To avoid
breaking bobby pins when attempting to pick a lock, before the bobby pin
is about to break, exit that screen and then return to it.Stealing
Tips:To steal an item when there are a lot of people around,
get it in your crosshairs and the pick it up. Then, walk to an area
without any people, drop it, and steal it. For example, use the Bottle
Cap Mine in the Craterside Supply on the work bench, pick it up, then
drop it at the end of the desk to the right, next to the two metal
boxes. Enter Sneak mode, get next to the desk once your indicator says
hidden, and steal it.To steal items without getting caught, get
in Crouch mode when the “hidden” description is displayed on the screen.
Some heavily guarded items require a high Sneak skill; use the “Grab”
ability to steal those items. Then, move to a darker part of the room
until “detected” changes to “hidden”.Pick Pocketing Bombing:Place
a grenade or mine in someone’s pocket and it will become live;
exploding after a few seconds.Extra weapons in Operation:
Anchorage DLC:When in control of your strike team, you can get
weapon loadouts from a terminal. Give the weapons to the Quartermaster,
and return to the terminal to get anouther loadout. Drop all the weapons
and talk to the Quartermaster; he will give you the weapons back, but
without ammo. Go to the ammo dispenser to restock and pick up the
dropped weapons. Repeat as desired.Infinite Experience in Big
Town:To get unlimited Experience in Big Town, perform the
following steps. You must have a high Speech skill:1. Go to
Big Town and find the NPC named Pappy.2. Select the dialogue
choice ?You came here with Bittercup, right?? If this dialogue choice
does not come up, find Bittercup, exhaust all of her conversation
chains, and then try speaking with Pappy again. [Speech 100%] should
appear next to the dialogue choice if your Speech skill is at its
highest.3. Selecting the dialogue option successfully will earn
you six experience points. Repeat as desired.Pimp clothing
items:The following pimp clothing items can be found in the
corresponding locations:CLOTHING – LOCATIONTenpenny – Tenpenny TowerEulogu
Jones – Paradise FallsShadey Hat – Wasteland Survival Guide MissionMr.
Burke – Megaton or Pre-War business wear Cheaper Stimpaks:Instead
of paying 37 Caps or more for Stimpaks, go to Tenpenny Tower. Go to the
bar, save the game, hack the terminal, and activate the 50% VIP
Discount and 10% Holiday Discount to get everything on the menu for what
it is worth. You will be able to purchase the following items for the
corresponding Caps:ITEM – CAPBeer – 2 CapsStimpak – 25 CapsVodka –
20 CapsWhiskey – 10 CapsWine – 10 Caps Extra
inventory space:You can use your followers to store extra
inventory. Just trade them what you don’t need.You can also
place items onto enemy corpses. Since the corpses remain almost
indefinitely, you can drop items onto the corpse of an enemy and return
at a later time to recollect them.Avoid exceeding weight
limit:If you more items than you can carry, grab a 55 gallon
drum and drop the items inside it. You will be able to carry the drum.
You will have to pick up the drum again when you reach your destination.Followers:There
are 8 followers in the game. You must have a certain Karma level for
most of them. Get the following followers in the corresponding
locations:FOLLOWER – LOCATIONButch – In Rivet City, after completing Trouble on the
Homefront [Neutral Karma]Sergeant Rl-3 – A robot who can be bought
of a wasteland wandering salesman named Tinker [Neutral Karma]Fawkes
– Must be saved in Vault 87 [Good Karma]Star Paladin Cross – Found
in the Citadel [Good Karma]Jericho – Found in Megaton [Evil Karma]Clover
– A slave bought in Paradise Falls [Evil Karma] Charon – A ghoul
whose contract must be purchased Ahzrukhal in The UnderworldDogmeat –
A dog found in the Scrap YardUnique Weapons:The
following is a list of unique weapons and how to obtain them.The
Vengeance – In the Deathclaw Sanctuary (northwest corner of the world
map), follow the caves down and be prepared for many a Deathclaw
encounter. In the southeastern corner of the caves is a pool of blood
under a column of rock. In this pool there is a heap of gore with the
Vengeance, an overpowered Laser Gatling Gun.Waser Wifle – After
getting access to Little Lamplight, you?ll find a child named ?Biwwy?
who will sell you the Waser Wifle, an augmented Laser Rifle, for 500
caps. If you have the Child at Heart Perk, you can get it for free
(choose ?You said you didn?t need it, why not just give it to me for
free??).Abe Lincoln?s Repeater Rifle – Enter the Museum of
Natural History and go to the lower levels. In the Museum Offices, there
is a central room with a gun case. Lincoln?s Repeater Rifle is here, a
strong Hunting Rifle that uses .44 rounds.The Kneecapper – In
Girdershade, in the southwest corner of the world map, the town letch,
Ronald, has a Sawed-Off Shotgun named the Kneecapper. You?ll have to
kill him to get it, passively (via a pissed off radscorpion) or actively
(a shot to the head).Terrible Shotgun – In Evergreen Mills, in
the southwest corner of the world map, you?ll find a heavily protected
raider hideout, including a Super Mutant Behemoth. Inside the center
building is a series of caves where the raiders have set up a brothel
and a bar. One of these raiders won?t attack you, and his name is
Smiling Jack. He?s a trader, but you should trade him a bullet to the
head for his Terrible Shotgun, a better Combat Shotgun.The
Firelance – One random event while exploring the capitol wastes is an
inexplicable explosion. Head to this area to find the Firelance, a
souped-up Alien Blaster and some scattered ammo.Jack the Ripper –
This upgraded Ripper can be found at the lower-middle of the S-shaped
map of the Deathclaw Sanctuary. It?s on a dead Enclave Officer in a pile
of bodies, next to a giant ant.Sydney’s 10mm “Ultra” SMG:Inside
or just the outside Museum of History in Downtown DC you’ll find a
Super Mutant-fighting Ghoul named Sydney. She asks for help defending
the area from Super Mutants. You can help her and if she dies, take her
“Ultra” SMG or just kill her and steal it.A3-21’s Plasma Rifle –
In the “Replicated Man” sidequest, don’t to turn Harkness in to Dr.
Zimmer. Instead speak with Harkness and chose to unlock his repressed
memories. Once you do this, speak with him again and tell him that he
should not kill Dr. Zimmer, but instead tell him to run away. He will
thank you and give you his old (albeit more-powerful) Plasma Rifle! You
may be able to kill him for it too.Smugglers End – Once you gain
access to the Brotherhood Citadel you can take, search or lockpick
anything that you want. When you are in the Solar room you can lockpick
the Elder Lyons safe (if your lockpick skill is high enough) and find
300 caps, other misc. items and Smugglers End, a powerful laser pistol.O1′
Painless rifle – In the Republic of Dave, in the northeast corner of
the world map, kill Dave to get his key and access to his safe. Inside
is the Ol’ Painless Rifle.Xuanlong Assault Rifle – This powerful
Chinese Assault Rifle is located on the body of Jiggs in the diner ner
the Jury Street Metro Station. This location can be discovered via the
Museum of Technology mini quest, Jiggs’ Loot.Reservist’s Rifle –
This is dropped by the Drifter in Dickerson Tabernacle Chapel (upper
west of world map). It is an augmented sniper rifle.Victory
Rifle – This augmented Sniper Rifle is in a Very Hard locker in the
Sniper Shack to the west of Rockbreaker’s Last Gas (Middle west of
worldmap).Protectron’s Gaze – The Mechanist has this augmented
laser pistol. Get it by giving him the Antagonizer’s costume. Note –
this results in negative Karma.Miss Launcher – This powerful
missile launcher also is 5 WG less in weight than its normal
counterpart. Find it in the storage room in the lower level of Fort
Independence.Zhu-Rong v418 Chinese Pistol – Found in the east
wing of L.O.B. Enterprises in a Very Hard Locked case on a desk
upstairs, the Zhu-Rong is a pistol that will ignite flammable
substances.Blackhawk – The augmented Scoped .44 Magnum can be
obtained from Agatha after completing both Agatha’s song and an
additional Sheet Music fetch quest (in the Springvale school). You must
request a reward from here in the dialog tree for this.The
Burnmaster – In the very bottom of Falls Church/Mason St. Metro you will
find a radiated ghoul camp; here you will find the Burnmaster, an
improved Flamer.Stabhappy – Stabhappy is an upgraded Combat
Knife in the “Raid Shack”, a house of Raiders. Just head directly East
from the Bethesda Ruins and you will see a fenced in house called the
Raid Shack. Kill the Raiders inside and one of them carries Stabhappy!Fisto!
– In the MDPL-13 power station, enter the door on the right. You will
be in an office and on the table in the center of the room is Fisto! the
upgrade to the Power Glove. Beware of Ghouls.Fawkes Super
Sledge: When you first meet Fawkes after freeing him from the locked
door, talk to him and trade equipment with him. He will already have an
item called the Fawkes Super Sledge in his inventory which you can take
from him.The Break – The Break is a unique pool cue which can be
found laying on top of the pool table outside of “Eulogy’s Crib” in the
middle of Paradise Falls.Board Of Education – The Board Of
Education is a unique nail board located in one of the abandoned shacks
in the “Clifftop Shacks” area just outside of the Oasis. It is laying
next to a skeleton lying on one of the beds.Junders’ Valid
Points – Junders’ Valid Points are a set of unique spiked knuckles. They
can be obtained from the body of Junders Plunkett after you kill him.
his hideout is located inside Arlington Cemetery and is on the top of a
hill. (Note: if you have enough good karma and have the note stating he
is a wanted man, his dead body will also contain his finger which can be
redeemed for a nice 1000 cap reward. If you don’t have the note is can
be found on the body of a dead Regulator on the steps of the nearby
metro station).Butch’s Toothpick – Slightly more powerful
switchblade, can be gotten from Butch after the Trouble at the Home
Front quest. Kill him or ask him to follow you.Vampire’s Edge –
This sword is locked in a hard locked cabinet named “sword cabinet” in
Vance’s room upstairs in Meresti Station.The Shocker – Found in
the flooded metro, the Shocker is a more powerful power fist(24 damage
if 100% repaired).Occam’s Razor – Occam’s Razor is an augmented
combat knife found on the CO in the very bottom of Ft. Bannister.Eugene
– Eugene is an improved Minigun which can be given to you by your
choice after completing the side quest Reilly’s Rangers. Reilly rewards
you for helping them you have a choice between Eugene and armor.The
Strike – In the slaver camp of paradise falls (you may have to go there
in the main quest), on a pool table outside in the main are (outside
the shops Eulogy Jones’ pad and the slave cages)there will be an
augmented version of the pool cue. Beware of slavers, people with good
karma.Highwayman’s Friend – In Canterbury Commons, located in
the far middle east part of the world map, you will find a Tire Iron
called the Highwayman’s Friend. The weapon is on a shelf in the back
room of Dominic and Machete’s house.Terrible Shotgun – In
Evergreen Mills (NE of Girdershade) There you will discover a raider
hangout including full bar and brothel. A fellow named Smiling Jack
resides here and will not shoot you. Kill him for the Terrible Shotgun, a
souped up Combat Shotgun.Experimental MIRV – This gun is a
unique variation of The Fat Man that shoots 8 mini nukes at once. It is
the most powerful weapon in the game and can be found on a table in a
secret room in the armory of the National Guard Depot. There is a
computer that asks for a 4 digit passcode. The passcode can only be
found by piecing together the Keller Family Holotapes. It comes with 5
mini nukes.The Infiltrator – This high powered Sniper Rifle can
only be found in The Pitt add-on. In the Arena, beat the final
challenger and search his body for the Infiltrator.Achievements:ACHIEVEMENT – HOW TO UNLOCKVault 101 Citizenship Award (10 points) – Got the Pip-Boy 3000. The G.O.A.T. Whisperer (10 points) – Took the G.O.A.T. Escape! (20 points) – Completed “Escape!”. Following in His Footsteps (20 points) – Completed “Following in His Footsteps”. Galaxy News Radio (20 points) – Completed “Galaxy News Radio”. Scientific Pursuits (20 points) – Completed “Scientific Pursuits”. Tranquility Lane (20 points) – Completed “Tranquility Lane”. The Waters of Life (20 points) – Completed “The Waters of Life”. Picking up the Trail (20 points) – Completed “Picking up the Trail”. Rescue from Paradise (20 points) – Completed “Rescue from Paradise”. Finding the Garden of Eden (20 points) – Completed “Finding the Garden of Eden”. The American Dream (20 points) – Completed “The American Dream”. Take it Back! (40 points) – Completed “Take it Back!”. Big Trouble in Big Town (20 points) – Completed “Big Trouble in Big Town”. The Superhuman Gambit (20 points) – Completed “The Superhuman Gambit”. The Wasteland Survival Guide (20 points) – Completed “The Wasteland Survival Guide”. Those! (20 points) – Completed “Those!”. The Nuka-Cola Challenge (20 points) – Completed “The Nuka-Cola Challenge”. Head of State (20 points) – Completed “Head of State”. The Replicated Man (20 points) – Completed “The Replicated Man”. Blood Ties (20 points) – Completed “Blood Ties”. Oasis (20 points) – Completed “Oasis”. The Power of the Atom (20 points) – Completed “The Power of the Atom”. Tenpenny Tower (20 points) – Completed “Tenpenny Tower”. Strictly Business (20 points) – Completed “Strictly Business”. You Gotta Shoot ‘Em in the Head (20 points) – Completed “You Gotta Shoot ‘Em in the Head”. Stealing Independence (20 points) – Completed “Stealing Independence”. Trouble on the Homefront (20 points) – Completed “Trouble on the Homefront”. Agatha’s Song (20 points) – Completed “Agatha’s Song”. Reilly’s Rangers (20 points) – Completed “Reilly’s Rangers”. Reaver (10 points) – Reached Level 8 with Bad Karma. Mercenary (10 points) – Reached Level 8 with Neutral Karma. Protector (10 points) – Reached Level 8 with Good Karma. Harbinger of War (20 points) – Reached Level 14 with Bad Karma. Pinnacle of Survival (20 points) – Reached Level 14 with Neutral Karma. Ambassador of Peace (20 points) – Reached Level 14 with Good Karma. Scourge of Humanity (30 points) – Reached Level 20 with Bad Karma. Paradigm of Humanity (30 points) – Reached Level 20 with Neutral Karma. Last, Best Hope of Humanity (30 points) – Reached Level 20 with Good Karma. Weaponsmith (30 points) – Made one of every custom weapon. Doesn’t Play Well with Others (20 points) – Killed 300 people. Slayer of Beasts (20 points) – Killed 300 creatures. Silver-Tongued Devil (20 points) – Won 50 Speech Challenges. Data Miner (20 points) – Hacked 50 terminals. Keys are for Cowards (20 points) – Picked 50 locks. One-Man Scouting Party (20 points) – Discovered 100 locations. Psychotic Prankster (10 points) – Placed a grenade or mine while pickpocketing. The Bigger They Are? (20 points) – Kill all the Super Mutant Behemoths. Yes, I Play with Dolls (10 points) – Collected 10 Vault-Tec Bobbleheads. Vault-Tec C.E.O. (30 points) – Collected 20 Vault-Tec Bobbleheads.
“Broken Steel” achievements
ACHIEVEMENT – HOW TO UNLOCK
Death From Above (30 points) – Completed “Death From Above”.
Shock Value (30 points) – Completed “Shock Value”.
Who Dares Wins (30 points) – Completed “Who Dares Wins”.
Devil (20 points) – Reached Level 30 with Bad Karma.
True Mortal (20 points) – Reached Level 30 with Neutral Karma.
Messiah (20 points) – Reached Level 30 with Good Karma points.
“Mothership Zeta” achievements
ACHIEVEMENT – HOW TO UNLOCK
Alien Archivist (20 points) – Collected all Alien Captive Recordings.
Among the Stars (20 points) – Completed “Among the Stars”.
Not of This World (20 points) – Completed “Not of This World”.
This Galaxy Ain’t Big Enough… (40 points) – Completed “This Galaxy Ain’t Big Enough…”.
“Operation – Anchorage” achievements
ACHIEVEMENT – HOW TO UNLOCK
Aiding the Outcasts (20 points) – Completed “Aiding the Outcasts”.
The Guns of Anchorage (20 points) – Completed “The Guns of Anchorage”.
Paving the Way (20 points) – Completed “Paving the Way”.
Operation – Anchorage (40 points) – Completed “Operation – Anchorage”.
“The Pitt” achievements
ACHIEVEMENT – HOW TO UNLOCK
Into The Pitt (20 points) – Completed “Into The Pitt”.
Unsafe Working Conditions (20 points) – Completed “Unsafe Working Conditions”.
Free Labor (40 points) – Completed “Free Labor”.
Mill Worker (20 points) – Found All 100 Steel Ingots.
“Point Lookout” achievements
ACHIEVEMENT – HOW TO UNLOCK
The Local Flavor (20 points) – Completed “The Local Flavor”.
Walking With Spirits (20 points) – Completed “Walking With Spirits”.
A Meeting of the Minds (20 points) – Completed “A Meeting of the Minds”.
Bog Walker (40 points) – Discovered all locations within Point Lookout.??